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The game masters of garden place [electronic resource]

Markell, Denis2018
What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? "An epic adventure...for young fans of Stranger Things."--SLJ Honors and Praise for Denis Markell's CLICK HERE TO START: A Junior Library Guild Selection "Humor, believable characters, and adventure . . . [keep] readers in suspense to the end. A winner for mystery enthusiasts." --Kirkus Reviews "In this clever debut, Markell takes readers on a clue-filled adventure . . . [and] maintains an energetic, entertaining balance of character-driven narrative and tricky challenges." --Publishers Weekly "Markell's highly entertaining debut novel . . . is a well-paced read with fully realized and likable characters . . . [and] should have strong appeal to gamers, fans of video game-based stories, and reluctant readers." --School Library Journal.
[New York] : Delacorte Books for Young Readers, 2018.
Downloadable eBook.Fiction.
Interest age level: Children.
System details:
Mode of access: World Wide Web.
Electronic access:
LocationCollectionCall numberStatus/Desc
WebEbookscheck availability online (Set: 08 Oct 2018)
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