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Get ahead in computing. Great games

Gifford, Clive2017
Books
"This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."--
Main title:
Imprint:
London : Franklin Watts, 2017.
Collation:
32 pages : colour illustrations ; 28 cm.
Notes:
Includes bibliographical references and index.
Contents:
Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching.
ISBN:
9781526304025
Dewey class:
794.8794
Language:
English
Added title:
BRN:
306670
LocationCollectionCall numberStatus/Desc
Sandringham LibraryJunior Non-Fiction Leisure794 GIFAvailable
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